package com.uyaer.engine.event
{
	public class EventType
	{
		public static const KEYBORDSTOP:String = "keybordStop";
		//移动方面的
		public static const MOVE:String = "move";
		
		//停止移动
		public static const STOP:String = "stop";
		
		//奔跑
		public static const RUN:String = "run";
		
		//使用技能
		public static const USESKILL:String = "useSkill"; 
		
		//技能使用完成
		public static const SKILLOVER:String = "skillOver";
		
		//发现物品
		public static const FIND:String = "find";
		
		//攻击
		public static const ATTACK:String = "attack";
		
		//跳跃
		public static const JUMP:String = "jump";
		
		//跳跃完成
		public static const JUMPOVER:String = "jumpOver";
		
		//功能键
		public static const FUNKEY:String = "functionKey";
		
		//主角行为-位置改变
		public static const MINE_POS_CHANGE:String = "mine_pos_change";
		//主角行为-寻找物品
		public static const MINE_FIND:String = "mine_find";
		//主角行为-攻击别人
		public static const MINE_ATTACK:String = "mine_attack";
		
		//一秒
		public static const ASECOND:String = "asecond";
	}
}